Vray 3.6 download Archives

Vray 3.6 download Archives

vray 3.6 download Archives

vray 3.6 download Archives


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  • For most Unix systems, you must download and compile the source code. The same source code archive can also be used to build the Windows and Mac versions, and is the starting point for ports to all other platforms.
  1. R Studio
  2. R Version 3.6.0
  3. R 3.0 Download
  4. Download R Studio

Aug 11, 2016  With DNS as, I was able to download the file you previously posted, but unable to access officecdn.microsoft.com because of 403 denied. Also, with, I can download and update my Office apps through AutoUpdate. But without DNS changes, I. Sep 20, 2018  Download and get FREE Vray 3.6.0 Full Crack which is stably suitable to CINEMA 4D Studio R16-R19. For CINEMA 4D R19-20 Full version Win+Mac, visit our another share here. VRay for Cinema 4D is a professional rendering solution for Cinema 4D users looking to get the most realistic and fast production images (still and motion) possible when working with modeling tools.

This directory contains binaries for a base distribution and packages to run on Mac OS X (release 10.6 and above). Mac OS 8.6 to 9.2 (and Mac OS X 10.1) are no longer supported but you can find the last supported release of R for these systems (which is R 1.7.1) here. Releases for old Mac OS X systems (through Mac OS X 10.5) and PowerPC Macs can be found in the old directory.

Note: CRAN does not have Mac OS X systems and cannot check these binaries for viruses.Although we take precautions when assembling binaries, please use the normal precautions with downloaded executables.

Package binaries for R versions older than 3.2.0 are only available from the CRAN archive so users of such versions should adjust the CRAN mirror setting () accordingly.

R 3.6.3 'Holding the Windsock' released on 2020/02/29

Important: since R 3.4.0 release we are now providing binaries for OS X 10.11 (El Capitan) and higher using non-Apple toolkit to provide support for OpenMP and C++17 standard features. To compile packages you may have to download tools from the tools directory and read the corresponding note below.

Please check the MD5 checksum of the downloaded image to ensure that it has not been tampered with or corrupted during the mirroring process. For example type

in the Terminal application to print the MD5 checksum for the R-3.6.3.pkg image. On Mac OS X 10.7 and later you can also validate the signature using

Latest release:

R-3.6.3.pkg (notarized, for Catalina)
SHA1-hash: 2677aaf9da03e101f9e651c80dbec25461479f56
(ca. 77MB)

R-3.6.3.nn.pkg (regular)
SHA1-hash: c462c9b1f9b45d778f05b8d9aa25a9123b3557c4
(ca. 77MB)

R 3.6.3 binary for OS X 10.11 (El Capitan) and higher, signed package. Contains R 3.6.3 framework, R.app GUI 1.70 in 64-bit for Intel Macs, Tcl/Tk 8.6.6 X11 libraries and Texinfo 5.2. The latter two components are optional and can be ommitted when choosing 'custom install', they are only needed if you want to use the R package or build package documentation from sources.

macOS Catalina users must use notarized version which enforces hardened run-time. All others can use regular version which uses the same runtime as previous R releases. R 3.6.2 was the last version that can be run on Catalina with regular runtime.

Note: the use of X11 (including ) requires XQuartz to be installed since it is no longer part of OS X. Always re-install XQuartz when upgrading your macOS to a new major version.

Important: this release uses Clang 7.0.0 and GNU Fortran 6.1, neither of which is supplied by Apple. If you wish to compile R packages from sources, you will need to download and install those tools - see the tools directory.

NEWS (for Mac GUI)News features and changes in the R.app Mac GUI
MD5-hash: b1ef5f285524640680a22965bb8800f8
Sources for the R.app GUI 1.70 for Mac OS X. This file is only needed if you want to join the development of the GUI, it is not intended for regular users. Read the INSTALL file for further instructions.
Note: Previous R versions for El Capitan can be found in the el-capitan/base directory.

Binaries for legacy OS X systems:

MD5-hash: 893ba010f303e666e19f86e4800f1fbf
SHA1-hash: 5ae71b000b15805f95f38c08c45972d51ce3d027
(ca. 71MB)
R 3.3.3 binary for Mac OS X 10.9 (Mavericks) and higher, signed package. Contains R 3.3.3 framework, R.app GUI 1.69 in 64-bit for Intel Macs, Tcl/Tk 8.6.0 X11 libraries and Texinfo 5.2. The latter two components are optional and can be ommitted when choosing 'custom install', it is only needed if you want to use the R package or build package documentation from sources.

Note: the use of X11 (including ) requires XQuartz to be installed since it is no longer part of OS X. Always re-install XQuartz when upgrading your OS X to a new major version.

MD5-hash: 58fe9d01314d9cb75ff80ccfb914fd65
SHA1-hash: be6e91db12bac22a324f0cb51c7efa9063ece0d0
(ca. 68MB)
R 3.2.1 legacy binary for Mac OS X 10.6 (Snow Leopard) - 10.8 (Mountain Lion), signed package. Contains R 3.2.1 framework, R.app GUI 1.66 in 64-bit for Intel Macs.
This package contains the R framework, 64-bit GUI (R.app), Tcl/Tk 8.6.0 X11 libraries and Texinfop 5.2. GNU Fortran is NOT included (needed if you want to compile packages from sources that contain FORTRAN code) please see the tools directory.
NOTE: the binary support for OS X before Mavericks is being phased out, we do not expect further releases!
The new R.app Cocoa GUI has been written by Simon Urbanek and Stefano Iacus with contributions from many developers and translators world-wide, see 'About R' in the GUI.


toolsAdditional tools necessary for building R for Mac OS X:
Universal GNU Fortran compiler for Mac OS X (see R for Mac tools page for details).
el-capitanBinaries of package builds for OS X 10.11 or higher (El Capitan build)
mavericksBinaries of package builds for Mac OS X 10.9 or higher (Mavericks build)
oldPreviously released R versions for Mac OS X

You may also want to read the R FAQ and R for Mac OS X FAQ. For discussion of Mac-related topics and reporting Mac-specific bugs, please use the R-SIG-Mac mailing list.

Information, tools and most recent daily builds of the R GUI, R-patched and R-devel can be found at http://mac.R-project.org/. Please visit that page especially during beta stages to help us test the Mac OS X binaries before final release!

Package maintainers should visit CRAN check summary page to see whether their package is compatible with the current build of R for Mac OS X.

R Studio

Binary libraries for dependencies not present here are available from http://mac.R-project.org/libs and corresponding sources at http://mac.R-project.org/src.

Last modified: 2020/03/11, by Simon Urbanek

HomeMacOS AppsDesign & GraphicsDownload Vray 3.6.0 For CINEMA 4D Studio R16-R19

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R Version 3.6.0

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, vray 3.6 download Archives

XGen Archive Primitives

This page provides a tutorial on using XGen Archive Primitives with V-Ray for Maya.

Page Contents


These tutorials explain how to use instanced, animated objects (archives) with XGen and V-Ray for Maya.

Before starting these tutorials, it is recommended that you review the  XGen General page.

Part I: Export an Archive

  1. To export geometry with materials as an XGen archive, the scene has to be saved on disk.
  2. Select the geometry that you want to export.

    Ensure that the name has no colons. For example, a mesh named  Torso:torso1Shape  will not export properly as an archive using XGen. Deleting the colon will fix the problem. Transforms should also not contain any colons.

    Ensure that the AbcExport maya plugin is loaded before exporting archives - XGen uses it.

  3. Choose Export Selection as Archive(s) from the XGen menu. For newer versions of Maya, this option can be found under the Generate menu.

    XGen menu

    Generate menu

  4. In the dialog that opens, give the archive a name and export it

To download the scene created with these steps, please click the button below.

When an XGen archive export fails (no .xarc file is generated), find the <archive_name>.log file in the output directory of the export and check for errors.

Part II: Create a Simple Scene

In this step, we will create a simple scene for the XGen Archive primitives.

Set Up a Plane

  1. Create a plane.

  2. Assign a description with archives randomly across the surface.

  3. Set the density to 0.5

Set up the Archive Primitives

  1. Set the size of the archive to 50 and add the cookie_monster archive

  2. A dialog will appear that asks you if the materials for the archives should be imported into the scene. Choose Yes.

  3. Save the scene after the materials have been imported.
  4. Give the twist attribute the following expression:

Set Up the Render

  1. You should see something like this in the viewport:

  2.  Add a VRay Dome Light to the scene and render.

    The result should be like this:

Part III: Adding Multiple Archives

  1. More than one archive can be instanced in the same XGen description. Here is an example with a second archive:

  2. You should see something like this in the viewport:

  3. And when rendered it should look like this:

To download the scene created with these steps, please click the button below.

Part IV: Per Patch/Description Materials

A material can be assigned to a patch/description and all archive instances can be forced to use that material

  1. Select the description from the Outliner and right click in the viewport > Assign New Material.
  2. To make everything yellow we can assign a VRayMtl to the description and tick the Use Per Patch/Description Material For Archives option from the VRay settings in the Preview/Output tab:

  3. There may not be a change in the viewport, but when rendered it should look like this:

  4. Projected textures can be used too! Here is an example with a projected file texture instead of the yellow diffuse color:

Part V: Shading Archive Instances Uniquely

Archive instances can be shaded uniquely through the use of Custom Shader Parameters

Unlike XGen Hair there are no specified/hardcoded names for such parameters - colors and floats with any name can be used with VRay User Color and VRay User Scalar and can be plugged to anything.

Here we will get rid of the tori archive and make each cookie monster body with a unique random color

Add a V-Ray User Color Map

  1. Disable the Use Per Patch/Description Material For Archives option from the VRay settings in the Preview/Output tab

  2. Since the materials for the archive have been imported we can select the cookie_monster:body_blue material and attach a VRay User Color to the Diffuse Color.

  3. Give User attribute name "body_color" as a value (or whatever name you like - It should just match the name of the parameter we will add later).

Add a Custom Shader Parameter

  1. Go to the Preview/Output tab of the XGen window and scroll down to the Custom Shader Parameters section.

  2. Add body_color as type color like this:

Randomize the Color with an Expression

  1. Go to the expression editor for the new attribute

  2. Set the following expression

    [rand(0,1), rand(0,1),rand(0,1)]

    And when rendered it should look like this:

    You can also set this expression to the Primitive Color attribute of the Preview Settings in the Preview/Output tab to get some sort of visual feedback in the viewport

Add a V-Ray User Scalar Map

  1. To render each cookie with a random amount of reflectivity we can create a VRay User Scalar and plug it to the Amount of the reflection of cookie_monster:BrownMtl
  2. Set the Reflection Color to white so that the Amount dictates the reflectivity
  3. Set the User attribute name of the VRay User Scalar to something like "reflectivity"

Randomize the Reflectivity

  1. Add a custom shader parameter of type float like this

  2. Set the expression of the new parameter to the following:

  3. And when rendered it should look like this (with every cookie having different reflectivity):

Additional Options

  1. A texture map could be also used to drive the Custom Shader Parameters like explained in the XGen General page

  2. Here is another render with randomized refraction for the cookies instead of reflectivity

Part VI: Animated Archives

XGen can export an archive with animation within it from the export menu as shown below:

As an example here is the cookie monster with its eyes animated for 26 frames:

The whole archive instances can be animated uniquely as well - for more information refer to the XGen Animation and Motion Blur page.

The animation in the archive does not contain samples for non-integer times! If rendering with motion blur and more than 2 geometry samples for the scene the animated archives will have only 2 geometry samples!

Part VII: Frame Attribute Per Archive

To make each archive instance be in a different frame of it's inner animation you can use XGen Frame attribute from the Primitives tab of the XGen window - you can put an expression like rand(0,10) or $frame.

You will also need to enable the Use XGen Frame Attribute Per Archive option from the Preview/Output tab of the XGen window.


  • Everything that can be done for XGen hair (animation, motion blur, batch mode, scene modifications, XGen attributes, IPR) can also be applied to XGen archives
  • If an archive is exported with a material from the "initialShadingGroup", then it will not be imported by xgen into the scene when importing the archive.
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vray 3.6 download Archives


Viewport rendering (VPR)

Users are no longer limited to the frame buffer, as they can now render live directly in the SketchUp viewport. With new Viewport rendering, users can easily select and render multiple regions at once, quickly blending between V-Ray render and the SketchUp model using their +/- hotkeys to control opacity.

User interface

Building on V-Ray 3 for SketchUp’s massive UI overhaul, the new, smarter UI is now cleaner and easier to navigate, with better support for 4K monitors. Other UI updates include:

  • File manager – All scene files can now be managed in one place using the first file manager for SketchUp. Users can set file paths, create scene archives, and keep track of assets like textures, IES files, and proxy objects, bringing a convenient organization tool to their design and visualization process.
  • New V-Ray color picker – Simple, yet powerful, the new color picker allows users to select color values in Screen sRGB (0–255) or Rendering (0.0–1.0) color space, enabling even more accurate color selections.
  • Better viewport materials – V-Ray materials will now display more accurately in the SketchUp viewport, so users know what they’ll get when it’s time to render.

Additional new tools and improvements include:

  • Adaptive Lights – For scenes with many lights, the new Adaptive Lights mode can help cut render times by up to 700%.
  • Sunlight studies – Create sunlight & shadow studies with SketchUp sun animation.
  • Fog – Add depth to scenes with realistic 3D fog and light scattering effects.
  • V-Ray Scene import – Import and render V-Ray scenes (.vrscene) from other applications such as 3ds Max, Rhino, and Revit.
  • Animated proxy objects – Easily add pre-animated 3D objects like walking people and trees blowing in the wind as animated V-Ray proxies.
  • Proxy previews – Control the look of V-Ray proxies in the SketchUp viewport. Select from Whole mesh, Bounding box, Point (Origin), and a new low poly Proxy preview mode.
  • New texture maps – Fine-tune the look of a scene with new gradient, color temperature and procedural noise texture maps.
  • 2D Displacement – Quickly add surface detail without extra modeling using optimized 2D displacement. Perfect for architectural materials like brick and stone.
  • Improved denoising – V-Ray Denoiser is now easier to set up and you can refine settings even after you render.
  • VRscans materials – Now compatible with real world scanned materials from VRscans, a subscription service that provides access to a library of over 600+ photorealistic, drag-and-drop materials.


V-Ray 3.6 for SketchUp is a free update for all V-Ray 3.x for SketchUp customers. Login at chaosgroup.com to download. For a free trial or pricing information, please visit the V-Ray for SketchUp product page. V-Ray 3.6 for SketchUp is available for Windows & Mac OS, and is compatible with SketchUp versions 8–2018.

About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for design, television and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul and Tokyo. For more information, visit: chaosgroup.com.

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